VCSCM.INI :

;Epic Opcodes
0E10=9,rotate_actor %1d% type %2d% boneindex %3d% angles %4d% %5d% %6d% blending_time %7d% freeze_time %8d% release_time %9d%
0E11=7,store_actor %1d% type %2d% boneindex %3d% world_coords %4d% rotation_to %5d% %6d% %7d%
0E12=10,store_actor %1d% type %2d% boneindex %3d% world_coords %4d% position_to %8d% %9d% %10d% offset %5d% %6d% %7d%
0E20=2,enable_vehicle %1d% flying_control_type %2d%
0E21=1,disable_vehicle %1d% flying_control
0E22=4,store_object %1d% rotation_to %2d% %3d% %4d%
0E23=4,set_object %1d% rotation %2d% %3d% %4d%
0E24=4,store_vehicle %1d% rotation_to %2d% %3d% %4d%
0E25=4,set_vehicle %1d% rotation %2d% %3d% %4d%
0E26=4,store_actor %1d% rotation_to %2d% %3d% %4d%
0E27=4,set_actor %1d% rotation %2d% %3d% %4d%
0E30=3,camera_on_object %1d% mode %2d% switchstyle %3d%
0E31=1,draw_hud %1d%



opcodes.txt :

0E10: rotate_actor $PLAYER_ACTOR type 0 boneindex 5 angles 0.0 0.0 0.0 blending_time 500 freeze_time 2000 release_time 1000
0E11: store_actor $PLAYER_ACTOR type 0 boneindex 5 world_coords 1 rotation_to 1@ 2@ 3@
0E12: store_actor $PLAYER_ACTOR type 0 boneindex 5 world_coords 1 position_to 4@ 5@ 6@ offset 0.0 0.0 0.0
0E20: enable_vehicle 0@ flying_control_type 3
0E21: disable_vehicle 0@ flying_control
0E22: store_object 0@ rotation_to 1@ 2@ 3@
0E23: set_object 0@ rotation 0.0 0.0 0.0
0E24: store_vehicle 0@ rotation_to 1@ 2@ 3@
0E25: set_vehicle 0@ rotation 0.0 0.0 0.0
0E26: store_actor 0@ rotation_to 1@ 2@ 3@
0E27: set_actor 0@ rotation 0.0 0.0 0.0
0E30: camera_on_object $666 mode 15 switchstyle 2
0E31: draw_hud 0


