0E10: rotate_actor $PLAYER_ACTOR type 0 boneindex 5 angles 0.0 0.0 0.0 blending_time 500 freeze_time 2000 release_time 1000

Rotate actor's bone



0E11: store_actor $PLAYER_ACTOR type 0 boneindex 5 world_coords 1 rotation_to 1@ 2@ 3@
0E12: store_actor $PLAYER_ACTOR type 0 boneindex 5 world_coords 1 position_to 4@ 5@ 6@ offset 0.0 0.0 0.0 

Get actor's bone rotation and position

type:
0 - InGame Actor
1 - Cutscene Actor

world_coords:
0 - local coors
1 - world coords



0E20: enable_vehicle 0@ flying_control_type 3

Make vehicle to fly like a plane and other air 

Types:
0 - dodo(from gta3, unused in VC)
1 - rcbaron
2 - rcraider, rcgoblin
3 - skimmer
4 - ???(like 5, but with minor changes and unused in VC)
5 - airship & comeflywithme cheats
6 - Heli



0E22-0E31: Like it said in opcodes