{$CLEO} 0000: :Zombie wait 0 if and Player.Defined(0) 0ADC: test_cheat "ZTOWNINF" jf @Zombie 03E5: show_text_box 'Z1' 0110: clear_player $PLAYER_CHAR wanted_level 01F0: set_max_wanted_level_to 0 Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@) if 0AE1: 0@ = random_actor_near_point 1@ 2@ 3@ in_radius 100.0 find_next 1 pass_deads 1 jf @Zombie :Zombie_2 wait 0 if 056D: actor 0@ defined jf @Zombie if 0184: actor 0@ health >= 99 jf @Zombie Actor.Health(0@) = 99 0467: clear_actor 0@ last_weapon_damage 05E2: AS_actor 0@ kill_actor $PLAYER_ACTOR 0A09: set_actor 0@ muted 1 060B: set_actor 0@ decision_maker_to 32 jump @Zombie_2