auto boatwake2 =(DWORD *)0x77E7A4; auto flame1 =(DWORD *)0x77E6C0; auto flame5 =(DWORD *)0x77E6C8; auto rainsmall =(DWORD *)0x77E7B0; auto blood =(DWORD *)0x77E720; auto gameleaf01_64 =(DWORD *)0x77E7CC; auto letter =(DWORD *)0x77E7D0; auto cloud3 =(DWORD *)0x77E810; auto cloudmasked =(DWORD *)0x77E818; auto bloodsplat2 =(DWORD *)0x77E820; auto gunge =(DWORD *)0x77E7D8; auto collisionsmoke =(DWORD *)0x77E830; auto bullethitsmoke =(DWORD *)0x77E828; auto gunshell =(DWORD *)0x77E8B8; auto pointlight =(DWORD *)0x9B6A74; auto spark =(DWORD *)0x77E8C0; auto newspaper02_64 =(DWORD *)0x77E8C8; auto gunsmoke3 =(DWORD *)0x77E8D0; auto dot =(DWORD *)0xA0CFEC; auto heathaze =(DWORD *)0x974B64; auto beastie =(DWORD *)0x77E8E0; auto raindrip64 =(DWORD *)0x94B838; auto raindripb64 =(DWORD *)0x94B83C; auto raindrip64_d =(DWORD *)0x94AF98; auto raindripb64_d =(DWORD *)0x94AF9C; auto shad_car =(DWORD **)0x97F2EC; auto shad_ped =(DWORD **)0x9B5F2C; auto shad_heli =(DWORD **)0x975218; auto shad_bike =(DWORD **)0x94DBC0; auto shad_rcbaron =(DWORD **)0x94DBD4; auto shad_exp =(DWORD **)0x978DB4; auto headlight =(DWORD **)0xA1073C; auto outline_64 =(DWORD **)0x9786E4; auto outline2_64 =(DWORD **)0x9786BC; auto outline3_64 =(DWORD **)0x9786C4; auto bloodpool_64 =(DWORD **)0xA0DAC8; auto reflection01 =(DWORD **)0x9B5EF8; auto walk_dont =(DWORD **)0xA10698; auto wincrack_32 =(DWORD **)0xA10738; auto lamp_shad_64 =(DWORD **)0x9B5F34; auto gameleaf02_64 =(DWORD **)0x7DC0BC; auto newspaper01_64 =(DWORD **)0x7DC0C0;