{$CLEO} 0000: thread 'some' 05E0: 3@ = read_memory 0xA0FD04 size 4 virtual_protect 0 0014: 3@ /= 2 008D: 3@ = integer_to_float 3@ repeat wait 0 until 00E0: player $PLAYER_CHAR driving 03F0: enable_text_draw 1 /* 0390: load_txd_dictionary 'radio' 038F: load_texture 'flash' as 3 03E3: set_texture_to_be_drawn_antialiased 1 */ :draw wait 0 03C1: 0@ = player $PLAYER_CHAR car_no_save 05E7: 1@ = car 0@ struct 1@ += 0x23C 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 while Actor.Driving($PLAYER_ACTOR) wait 0 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 if 2@ == 0 then while 2@ == 0 wait 0 if Actor.Driving($PLAYER_ACTOR) jf @draw 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 038D: draw_texture 1 position 3@ 75.0 scale 128.0 128.0 RGBA 255 255 255 255 end else if 2@ == 1 then while 2@ == 1 wait 0 if Actor.Driving($PLAYER_ACTOR) jf @draw 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 038D: draw_texture 2 position 3@ 75.0 scale 128.0 128.0 RGBA 255 255 255 255 end else if 2@ == 2 then while 2@ == 2 wait 0 if Actor.Driving($PLAYER_ACTOR) jf @draw 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 038D: draw_texture 3 position 3@ 75.0 scale 156.0 103.0 RGBA 255 255 255 255 end else if 2@ == 3 then while 2@ == 3 wait 0 if Actor.Driving($PLAYER_ACTOR) jf @draw 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 038D: draw_texture 1 position 3@ 75.0 scale 128.0 128.0 RGBA 255 255 255 255 end else if 2@ == 4 then while 2@ == 4 wait 0 if Actor.Driving($PLAYER_ACTOR) jf @draw 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 038D: draw_texture 1 position 3@ 75.0 scale 128.0 128.0 RGBA 255 255 255 255 end else if 2@ == 5 then while 2@ == 5 wait 0 if Actor.Driving($PLAYER_ACTOR) jf @draw 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 038D: draw_texture 1 position 3@ 75.0 scale 128.0 128.0 RGBA 255 255 255 255 end else if 2@ == 6 then while 2@ == 6 wait 0 if Actor.Driving($PLAYER_ACTOR) jf @draw 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 038D: draw_texture 1 position 3@ 75.0 scale 128.0 128.0 RGBA 255 255 255 255 end else if 2@ == 7 then while 2@ == 7 wait 0 if Actor.Driving($PLAYER_ACTOR) jf @draw 05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 038D: draw_texture 1 position 3@ 75.0 scale 128.0 128.0 RGBA 255 255 255 255 end end end end end end end end end end jump @draw :end jump @draw end_thread