PLAY ANY ANIMS: 05E6: 4@ = actor $PLAYER_ACTOR struct 4@ += 76 // integer values 05E0: 4@ = read_memory 4@ size 4 virtual_protect 0 05E1: call 4216384 4 pop 4 4.0 0@ 10@ 4@ TYPES: R - Repeatable F - Freezes All other anims you can replay in cycle. 0@ - number of animation: ******************** 10@ = 0 ped.ifp 0@ = Number 1-172: most of all anims ******************** 10@ = 1 VAN.ifp * - VAN 174: *_openL 175: *_getinL 176: *_closeL 177: *_getoutL 178: *_open 179: *_getin 180: *_close 181: *_getout ******************** 10@ = 2 COACH.ifp * - COACH 182: *_opnL 183: *_opnL ? 184: *_inL 185: *_inL ? 186: *_outL ******************** 10@ = 3 BIKEs.ifp * = BIKEs 187F: *_Still 188F: *_Still ? 189F: *_Left 190F: *_Right 191F: *_Back 192F: *_Fwd 193R: *_pushes 194: *_jumponR 195: *_jumponL 196: *_kick 197: *_hit ? 198: *_getoffRHS 199: *_getoffLHS 200: *_getoffBACK 201F: *_drivebyLHS 202F: *_drivebyRHS 203F: *_drivebyFT 204F: *_drivebyFT ? ******************** 10@ = 4 BIKEv.ifp * = BIKEv 187F: *_Still 188F: *_Still ? 189F: *_Left 190F: *_Right 191F: *_Back 192F: *_Fwd 193R: *_pushes 194: *_jumponR 195: *_jumponL 196: *_kick 197: *_hit ? 198: *_getoffRHS 199: *_getoffLHS 200: *_getoffBACK 201F: *_drivebyLHS 202F: *_drivebyRHS 203F: *_drivebyFT 204F: *_drivebyFT ? ******************** 10@ = 5 BIKEh.ifp * = BIKEh 187F: *_Still 188F: *_Still ? 189F: *_Left 190F: *_Right 191F: *_Back 192F: *_Fwd 193R: *_pushes 194: *_jumponR 195: *_jumponL 196: *_kick 197: *_hit ? 198: *_getoffRHS 199: *_getoffLHS 200: *_getoffBACK 201F: *_drivebyLHS 202F: *_drivebyRHS 203F: *_drivebyFT 204F: *_drivebyFT ? ******************** 10@ = 6 BIKEd.ifp * = BIKEd 187F: *_Still 188F: *_Still ? 189F: *_Left 190F: *_Right 191F: *_Back 192F: *_Fwd 193R: *_pushes 194: *_jumponR 195: *_jumponL 196: *_kick 197: *_hit ? 198: *_getoffRHS 199: *_getoffLHS 200: *_getoffBACK 201F: *_drivebyLHS 202F: *_drivebyRHS 203F: *_drivebyFT 204F: *_drivebyFT ? ******************** 10@ = 8 ped.ifp 205: FIGHTbodyblow 206: FIGHTbodyblow ? 207: FIGHTppunch 208: FIGHTIDLE 209: FIGHTbodyblow moving? ******************** 10@ = 9 knife.ifp 205: WEAPON_knife_1 206: WEAPON_knife_2 207: knife_part 208: WEAPON_knifeidle 209: WEAPON_knife_3 ******************** 10@ = 10 baseball.ifp 205: WEAPON_bat_h 206: WEAPON_bat_v 207: BAT_PART 208: WEAPON_bat_h 209: WEAPON_golfclub ******************** 10@ = 11 baseball.ifp 205: WEAPON_bat_h 206: WEAPON_golfclub 207: BAT_PART 208: WEAPON_bat_h 209: WEAPON_bat_v ******************** 10@ = 13 python.ifp 205: python_fire 206: python_crouchfire 207: python_reload 208: python_crouchreload ******************** 10@ = 14 colt45.ifp 205: colt45_fire 206: colt45_crouchfire 207: colt45_reload 208: colt45_crouchreload 209: colt45_cop ******************** 10@ = 17 colt45.ifp ?? 205: colt45_fire 206: colt45_crouchfire 207: colt45_reload 208: colt45_crouchreload 209: colt45_cop ******************** 10@ = 18 uzi.ifp ?? 205: UZI_fire 206: UZI_crouchfire 207: UZI_reload 208: UZI_crouchreload ******************** 10@ = 19 rifle.ifp ?? 205: RIFLE_fire 206: RIFLE_crouchfire 207: RIFLE_reload 208: RIFLE_crouchreload ******************** 10@ = 27 RIOT.ifp 219R: RIOT_ANGRY 220R: RIOT_ANGRY_B 221R: RIOT_CHANT 222R: RIOT_PUNCHES 223R: RIOT_shout 224: RIOT_challenge 225: RIOT_FUKU ******************** 10@ = 28 STRIP.ifp 226R: strip_A 227R: strip_B 228R: strip_C 229R: strip_D 230: strip_E 231R: strip_F 232: strip_G ******************** 10@ = 33 ped.ifp ROCKETLAUNCHER: 228: (funny legs with run) 229: (funny legs with run) 230: 231: IDLE_ROCKET 232: ******************** 10@ = 34 ped.ifp ROCKETLAUNCHER_LEFT: 228: walk left(funny legs with run) 229: run left(funny legs with run) 230: 231: IDLE_ROCKET 232: ******************** 10@ = 40???