; d% = anything ; p% = label pointer ; o% = object models all types ; g% = gxt reference ; x% = external script DATE=22.08.2013 [OPCODES] 0000=0,NOP 0001=1,wait %1d% ms 0002=1,jump %1p% 0003=1,shake_camera %1d% 0004=2,%1d% = %2d% ;; integer values 0005=2,%1d% = %2d% ;; floating-point values 0006=2,%1d% = %2d% ;; integer values 0007=2,%1d% = %2d% ;; floating-point values 0008=2,%1d% += %2d% ;; integer values 0009=2,%1d% += %2d% ;; floating-point values 000A=2,%1d% += %2h% ;; integer values 000B=2,%1d% += %2d% ;; floating-point values 000c=2,%1d% -= %2d% ;; integer values 000d=2,%1d% -= %2d% ;; floating-point values 000E=2,%1d% -= %2h% ;; integer values 000F=2,%1d% -= %2d% ;; floating-point values 0010=2,%1d% *= %2d% ;; integer values 0011=2,%1d% *= %2d% ;; floating-point values 0012=2,%1d% *= %2d% ;; integer values (never used in VC or GTA 3) 0013=2,%1d% *= %2d% ;; floating-point values (never used in VC or GTA 3) 0014=2,%1d% /= %2d% ;; integer values 0015=2,%1d% /= %2d% ;; floating-point values 0016=2,%1d% /= %2d% ;; integer values (never used VC or GTA 3) 0017=2,%1d% /= %2d% ;; floating-point values (never used in VC or GTA 3) 0018=2, %1d% > %2d% ;; integer values 0019=2, %1d% > %2d% ;; integer values 001a=2, %1d% > %2d% ;; integer values 001b=2, %1d% > %2d% ;; integer values 001c=2, %1d% > %2d% ;; integer values 001d=2, %1d% > %2d% ;; integer values (never used VC or GTA 3) 001E=2, %1d% > %2d% ;; integer values 001f=2, %1d% > %2d% ;; integer values 0020=2, %1d% > %2d% ;; floating-point values 0021=2, %1d% > %2d% ;; floating-point values 0022=2, %1d% > %2d% ;; floating-point values 0023=2, %1d% > %2d% ;; floating-point values 0024=2, %1d% > %2d% ;; floating-point values only 0025=2, %1d% > %2d% ;; floating-point values (never used in VC or GTA 3) 0026=2, %1d% > %2d% ;; floating-point values (never used in VC or GTA 3) 0027=2, %1d% > %2d% ;; floating-point values only 0028=2, %1d% >= %2d% ;; integer values 0029=2, %1d% >= %2d% ;; integer values 002a=2, %1d% >= %2d% ;; integer values 002b=2, %1d% >= %2d% ;; integer values (never used VC or GTA 3) 002c=2, %1d% >= %2d% ;; integer values (never used VC or GTA 3) 002d=2, %1d% >= %2d% ;; integer values (never used VC or GTA 3) 002e=2, %1d% >= %2d% ;; integer values (never used VC or GTA 3) 002F=2, %1d% >= %2d% ;; integer values 0030=2, %1d% >= %2d% ;; floating-point values 0031=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3) 0032=2, %1d% >= %2d% ;; floating-point values 0033=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3) 0034=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3) 0035=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3) 0036=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3) 0037=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3) 0038=2, %1d% == %2d% ;; integer values 0039=2, %1d% == %2d% ;; integer values 003a=2, %1d% == %2d% ;; integer values and handles 003b=2, %1d% == %2d% ;; integer values (never used VC or GTA 3) 003c=2, %1d% == %2d% ;; integer values (never used VC or GTA 3) 0042=2, %1d% == %2d% ;; floating-point values 0043=2, %1d% == %2d% ;; floating-point values 0044=2, %1d% == %2d% ;; floating-point values (never used in VC or GTA 3) 0045=2, %1d% == %2d% ;; floating-point values (never used in VC or GTA 3) 0046=2, %1d% == %2d% ;; floating-point values (never used in VC or GTA 3) 004c=1,jump_if_true %1p% ;; never used in VC or gta 3 004D=1,jump_if_false %1p% 004E=0,end_thread 004f=-1,create_thread %1p% 0050=1,gosub %1p% 0051=0,return 0053=5,%5d% = create_player %1o% at %2d% %3d% %4d% 0054=4,store_player %1d% position_to %2d% %3d% %4d% 0055=4,put_player %1d% at %2d% %3d% %4d% 0056=6, player %1d% %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% 0057=8, player %1d% %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% 0058=2,%1d% += %2d% ;; integer values 0059=2,%1d% += %2d% ;; floating-point values 005a=2,%1d% += %2d% ;; integer values (never used VC or GTA 3) 005b=2,%1d% += %2d% ;; floating-point values (never used in VC or GTA 3) 005c=2,%1d% += %2d% ;; integer values (never used VC or GTA 3) 005d=2,%1d% += %2d% ;; floating-point values (never used in VC or GTA 3) 005e=2,%1d% += %2d% ;; integer values (never used VC or GTA 3) 005f=2,%1d% += %2d% ;; floating-point values (never used in VC or GTA 3) 0060=2,%1d% -= %2d% ;; integer values 0061=2,%1d% -= %2d% ;; floating-point values 0062=2,%1d% -= %2d% ;; integer values (never used VC or GTA 3) 0063=2,%1d% -= %2d% ;; floating-point values (never used in VC or GTA 3) 0064=2,%1d% -= %2d% ;; integer values (never used VC or GTA 3) 0065=2,%1d% -= %2d% ;; floating-point values (never used in VC or GTA 3) 0066=2,%1d% -= %2d% ;; integer values (never used VC or GTA 3) 0067=2,%1d% -= %2d% ;; floating-point values 0068=2,%1d% *= %2d% ;; integer values 0069=2,%1d% *= %2d% ;; floating-point values 006a=2,%1d% *= %2d% ;; integer values 006b=2,%1d% *= %2d% ;; floating-point values 006c=2,%1d% *= %2d% ;; integer values 006d=2,%1d% *= %2d% ;; floating-point values 006e=2,%1d% *= %2d% ;; integer values 006f=2,%1d% *= %2d% ;; floating-point values 0070=2,%1d% /= %2d% ;; integer values 0071=2,%1d% /= %2d% ;; floating-point values 0072=2,%1d% /= %2d% ;; integer values (never used VC or GTA 3) 0073=2,%1d% /= %2d% ;; floating-point values (never used in VC or GTA 3) 0074=2,%1d% /= %2d% ;; integer values (never used VC or GTA 3) 0075=2,%1d% /= %2d% ;; floating-point values (never used in VC or GTA 3) 0076=2,%1d% /= %2d% ;; integer values (never used VC or GTA 3) 0077=2,%1d% /= %2d% ;; floating-point values 0078=2,%1d% += frame_delta_time * %2d% ;; floating-point values 0079=2,%1d% += frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3) 007A=2,%1d% += frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3) 007B=2,%1d% = frame_delta_time %2d% ;; floating-point (never used in VC or GTA 3) 007C=2,%1d% += frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3) 007D=2,%1d% += frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3) 007E=2,%1d% -= frame_delta_time * %2d% ; floating-point values 007F=2,%1d% -= frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3) 0080=2,%1d% -= frame_delta_time * %2d% ; floating-point (never used in VC or GTA 3) 0081=2,%1d% -= frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3) 0082=2,%1d% -= frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3) 0083=2,%1d% -= frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3) 0084=2,%1d% = %2d% ;; integer values and handles 0085=2,%1d% = %2d% ;; integer values and handles 0086=2,%1d% = %2d% ;; floating-point values only 0087=2,%1d% = %2d% ;; floating-point values only 0088=2,%1d% = %2d% ;; floating-point values only 0089=2,%1d% = %2d% ;; floating-point values only 008A=2,%1d% = %2d% ;; integer values and handles 008B=2,%1d% = %2d% ;; integer values and handles 008c=2,%1d% = float_to_integer %2d% 008d=2,%1d% = integer_to_float %2d% 008e=2,%1d% = float_to_integer %2d% ;; never used in VC or GTA 3 008f=2,%1d% = integer_to_float %2d% ;; never used in VC or GTA 3 0090=2,%1d% = float_to_integer %2d% ;; never used in VC or GTA 3 0091=2,%1d% = integer_to_float %2d% ;; never used in VC or GTA 3 0092=2,%1d% = float_to_integer %2d% ;; never used in VC or GTA 3 0093=2,%1d% = integer_to_float %2d% ;; never used in VC or GTA 3 0094=1,make %1d% absolute_integer ;; never used in VC or GTA 3 0095=1,make %1d% absolute_integer ;; never used in VC or GTA 3 0096=1,make %1d% absolute_float ;; never used in VC or GTA 3 0097=1,make %1d% absolute_float ;; never used in VC or GTA 3 0098=1,%1d% = random_float_0-to-1 ;; never used in VC or GTA 3 0099=1,%1d% = random_integer_0-to-65535 009A=6,%6d% = create_actor_pedtype %1d% model %2o% at %3d% %4d% %5d% 009b=1,destroy_actor_instantly %1d% 009c=2,set_actor %1d% wander_direction %2d% 009d=0,unknown_do_nothing ;; unsupported in VC 009E=6,set_actor %1d% path %2d% %3d% %4d% unknown %5d% %6h% 009f=1,set_actor %1d% idle 00a0=4,store_actor %1d% position_to %2d% %3d% %4d% 00a1=4,put_actor %1d% at %2d% %3d% %4d% 00a2=1, actor %1d% alive ;; unsupported in VC 00a3=6, actor %1d% %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% 00a4=8, actor %1d% %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% 00a5=5,%5d% = create_car %1o% at %2d% %3d% %4d% 00a6=1,destroy_car %1d% 00a7=4,car %1d% drive_to %2d% %3d% %4d% 00a8=1,set_car %1d% to_psycho_driver 00a9=1,set_car %1d% to_normal_driver 00aa=4,store_car %1d% position_to %2d% %3d% %4d% 00ab=4,put_car %1d% at %2d% %3d% %4d% 00ac=1, car %1d% on_land ;; unsupported in VC 00ad=2,set_car %1d% max_speed_to %2d% 00AE=2,set_vehicle %1d% traffic_behavior_to %2d% 00Af=2,set_car %1d% driver_behaviour_to %2d% 00b0=6, car %1d% %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% 00b1=8, car %1d% %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% 00ba=3,text_styled %1g% %2d% ms %3d% 00bb=3,text_lowpriority %1g% %2d% ms %3d% 00bc=3,text_highpriority %1g% %2d% ms %3d% 00bd=3,show_text_mediumpriority GXT %1g% %2d% ms %3d% ;; unsupported in VC 00be=0,text_clear_all 00bf=2,%1d% = current_time_hours, %2d% = current_time_minutes 00c0=2,set_current_time %1d% %2d% 00c1=3,%3d% = minutes_to_current_time %1d% %2d% 00c2=4, sphere_onscreen %1d% %2d% %3d% %4d% 00c3=0,enter_debugmode 00c4=0,exit_debugmode 00c5=0,true ;; GTA 3 only 00c6=0,false ;; GTA 3 only 00D6=1,if %1d% 00D7=1,create_thread %1p% without_parameters 00d8=0,mission_cleanup 00D9=2,%2d% = actor %1d% car ; add to mission cleanup 00da=2,%2d% = player %1d% car 00DB=2, actor %1d% in_car %2d% 00dc=2, player %1d% driving %2d% 00DD=2, actor %1d% driving_vehicle_type %2o% 00de=2, player %1d% driving_vehicle_type %2o% 00DF=1, actor %1d% driving 00e0=1, player %1d% driving 00E1=2, player %1d% pressed_button %2d% 00e2=3,get_player %1d% key %2d% state_to %3d% ;; unsupported in VC 00e3=6, player %1d% %6b:in-sphere/%near_point %2d% %3d% radius %4d% %5d% 00e4=6, player %1d% %6b:in-sphere/%near_point_on_foot %2d% %3d% radius %4d% %5d% 00e5=6, player %1d% %6b:in-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% 00e6=6, player %1d% stopped %6b:in-sphere/%near_point %2d% %3d% radius %4d% %5d% ;; never used in VC 00e7=6, player %1d% stopped %6b:in-sphere/%near_point_on_foot %2d% %3d% radius %4d% %5d% 00e8=6, player %1d% stopped %6b:in-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% ;; never used in VC 00e9=5, player %1d% %5b:in-sphere/%near_actor %2d% radius %3d% %4d% 00ea=5, player %1d% %5b:in-sphere/%near_actor_on_foot %2d% radius %3d% %4d% 00eb=5, player %1d% %5b:in-sphere/%near_actor_in_car %2d% radius %3d% %4d% 00ec=6, actor %1d% %6b:in-sphere/%near_point %2d% %3d% radius %4d% %5d% 00ed=6, actor %1d% %6b:in-sphere/%near_point_on_foot %2d% %3d% radius %4d% %5d% 00EE=6, actor %1d% %6b:in-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% 00ef=6, actor %1d% sphere %6b:in-sphere/%near_point %2d% %3d% radius %4d% %5d% ;; never used in VC 00f0=6, actor %1d% stopped %6b:in-sphere/%near_point_on_foot %2d% %3d% radius %4d% %5d% 00f1=6, actor %1d% stopped %6b:in-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% ;; never used in VC 00F2=5, actor %1d% near_actor %2d% radius %3d% %4d% %5h% 00F3=5, actor %1d% near_actor_on_foot %2d% radius %3d% %4d% %5h% 00F4=5, actor %1d% near_actor_in_car %2d% radius %3d% %4d% %5h% ;; never used in VC or GTA 3 00f5=8, player %1d% %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d% 00f6=8, player %1d% %8b:in-sphere/%near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% 00F7=8, player %1d% sphere %8b% near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% 00f8=8, player %1d% stopped %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d% 00f9=8, player %1d% stopped %8b:in-sphere/%near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% 00fa=8, player %1d% stopped %8b:in-sphere/%near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% 00fb=6, player %1d% %6b:in-sphere/%near_actor %2d% radius %3d% %4d% %5d% 00fc=6, player %1d% %6b:in-sphere/%near_actor %2d% on_foot radius %3d% %4d% %5d% 00fd=6, player %1d% %6b:in-sphere/%near_actor %2d% in_car radius %3d% %4d% %5d% 00fe=8, actor %1d% %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d% 00ff=8, actor %1d% %8b:in-sphere/%near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% 0100=8, actor %1d% near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h% 0101=8, actor %1d% stopped_near_point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h% 0102=8, actor %1d% stopped_near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h% 0103=8, actor %1d% stopped_near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d% ;; never used in VC 0104=6, actor %1d% near_actor %2d% radius %3d% %4d% %5d% sphere %6h% 0105=6, actor %1d% near_actor_on_foot %2d% radius %3d% %4d% %5d% sphere %6h% ;; never used in VC or gta 3 0106=6, actor %1d% near_actor_in_car %2d% radius %3d% %4d% %5d% %6h% ;; never used in VC or gta 3 0107=5,%5d% = create_object %1o% at %2d% %3d% %4d% 0108=1,destroy_object %1d% 0109=2,player %1d% money += %2d% 010a=2, player %1d% money > %2d% 010B=2,%2d% = player %1d% money 010C=5,change_player_into_rc_buggy %1d% at %2d% %3d% %4d% %5d% 010d=2,set_player %1d% wanted_level_to %2d% 010e=2,set_player %1d% minimum_wanted_level_to %2d% 010f=2, player %1d% wanted_level > %2d% 0110=1,clear_player %1d% wanted_level 0111=1,set_wasted_busted_check_to %1b:enabled/disabled% 0112=0, wasted_or_busted 0113=3,set_player %1d% car_weapon %2h% ammo_to %3d% ;; unsupported in VC 0114=3,set_actor %1d% car_weapon %2h% ammo_to %3d% 0117=1, player %1d% wasted 0118=1, actor %1d% dead 0119=1, car %1d% wrecked 011a=2,set_actor %1d% search_threat %2i% 011c=1,actor %1d% clear_objective 011d=1,unknown %1d% ;; unsupported in VC 0121=2, player %1d% in_zone %2z% 0122=1, player %1d% pressing_horn 0123=2, actor %1d% spotted_player %2d% 0126=1, actor %1d% walking 0129=4,%4d% = create_actor %2d% %3o% in_car %1d% driverseat 012a=4,put_player %1d% at %2d% %3d% %4d% and_remove_from_car 0130=1, player %1d% busted ;; unsupported in VC 0135=2,%2d% = car %1d% door_status ; unsupported in VC 0137=2, car %1d% id == %2o% 0149=1, car %1d% crushed_by_car_crusher ;; unsupported in VC 014B=13,%13d% = init_car_generator %5o% %6d% %7d% force_spawn %8d% alarm %9d% door_lock %10d% min_delay %11d% max_delay %12d% at %1d% %2d% %3d% angle %4d% 014C=2,set_parked_car_generator %1d% cars_to_generate_to %2d% 014d=4,text_pager %1g% %2d% %3d% %4d% ;; unsupported in VC 014E=2,start_timer_at %1d% count_in_direction %2h% 014f=1,stop_timer %1d% 0150=1,unknown_clear_timer %1d% 0151=1,remove_status_text %1d% 0152=13,set_zone_car_info %1s% %2b:day/night% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13h% 0154=2, actor %1d% in_zone %2z% 0156=3,set_zone_ped_density %1z% %2b:day/night% %3d% ;; unsupported in VC 0157=3,camera_on_player %1d% mode %2d% switchstyle %3d% 0158=3,camera_on_vehicle %1d% mode %2d% switchstyle %3d% 0159=3,camera_on_ped %1d% mode %2d% switchstyle %3d% 015a=0,restore_camera 015C=13,set_zone_gang_info %1s% %2b:day/night% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13d% 015D=1,set_gamespeed %1d% 015e=1, car %1d% wheels_on_ground ;; unsupported in VC 015f=6,set_camera_position %1d% %2d% %3d% %4d% rotation %5d% %6d% 0160=4,point_camera %1d% %2d% %3d% switchstyle %4d% 0161=4,%4d% = create_marker_above_car %1d% color %2d% visibility %3d% 0162=4,tie_marker %4d% to_actor %1d% %2d% %3d% 0164=1,disable_marker %1d% 0165=2,set_marker %1d% color_to %2d% 0166=2,set_marker %1d% brightness_to %2d% 0167=6,%6d% = create_marker_at %1d% %2d% %3d% color %4d% flag %5d% 0168=2,set_blip %1d% size %2d% 0169=3,set_fade_color %1d% %2d% %3d% 016a=2,fade %2b:back/% %1d% ms 016b=0, fading 016c=4,restart_if_wasted at %1d% %2d% %3d% %4d% 016d=4,restart_if_busted at %1d% %2d% %3d% %4d% 016E=4,override_next_restart at %1d% %2d% %3d% angle %4d% 016f=10,create_particle %1a% %5d% %6d% %7d% %8d% %9d% %10d% at %2d% %3d% %4d% ;; Never used in VC. 0170=2,%2d% = player %1d% z_angle 0171=2,set_player %1d% z_angle_to %2d% 0172=2,%2d% = actor %1d% z_angle 0173=2,set_actor %1d% z_angle_to %2d% 0174=2,%2d% = car %1d% z_angle 0175=2,set_car %1d% z_angle_to %2d% 0176=2,%2d% = object %1d% z_angle 0177=2,set_object %1d% z_angle_to %2d% 0178=2, player %1d% picked_up_object %2d% ;; Never used in VC. use opcode 0214. 0179=2, actor %1d% picked_up_object %2d% ;; Never used in VC or GTA 3 017a=3,set_player %1d% weapon %2d% ammo_to %3d% 017b=3,set_actor %1d% weapon %2d% ammo_to %3d% ;; Never used in VC or GTA 3 0180=1,set_on_mission_flag_to %1d% 0181=2,on_mission_for %1d% flag = %2d% ;; GTA 3 only 0182=2,contact %1d% base_brief = %2d% ;; GTA 3 only 0183=2, player %1d% health > %2h% 0184=2, actor %1d% health >= %2d% 0185=2, car %1d% health >= %2d% 0186=2,%2d% = create_marker_above_car %1d% 0187=2,%2d% = create_marker_above_actor %1d% 0188=2,%2d% = create_marker_above_object %1d% 0189=4,%4d% = unknown_create_checkpoint_at %1d% %2d% %3d% 018a=4,%4d% = create_checkpoint_at %1d% %2d% %3d% 018b=2,show_on_radar %1d% %2d% 018c=4,play_sound %4d% at %1d% %2d% %3d% 018d=5,%5d% = create_sound %4d% at %1d% %2d% %3d% 018e=1,stop_sound %1d% 018F=1, vehicle %1d% flipped 0190=1,add_vehicle %1d% to_flipped_check 0191=1,remove_vehicle %1d% from_flipped_check 0192=1,set_actor %1d% objective_to_stand_still 0193=1,set_actor %1d% objective_to_act_like_ped 0194=4,set_actor %1d% objective_to_guard_point %2d% %3d% %4d% 0197=6, player %1d% %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ;; never used in VC 0198=6, player %1d% %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC 0199=6, player %1d% %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC 019a=6, player %1d% stopped %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ;; never used in VC 019b=6, player %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC 019c=8, player %1d% %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 019d=8, player %1d% %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 019e=8, player %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 019f=8, player %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 01a0=8, player %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 01A1=6, actor %1d% sphere %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ;; never used in VC 01a2=6, actor %1d% %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC 01a3=6, actor %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC 01A4=6, actor %1d% stopped %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ; never used in VC 01a5=6, actor %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC 01a6=8, actor %1d% %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 01a7=8, actor %1d% %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 01a8=8, actor %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 01a9=8, actor %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 01aa=8, actor %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 01ab=6, car %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC 01ac=8, car %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 01ad=6, car %1d% sphere %6b% near_point %2d% %3d% radius %4d% %5d% 01ae=6, car %1d% stopped %6b:in-sphere/%near_point %2d% %3d% %4d% %5d% 01af=8, car %1d% %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d% 01b0=8, car %1d% stopped %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d% 01b1=3,give_player %1d% weapon %2c% ammo %3d% ;; Load the weapon model before using this 01b2=3,give_actor %1d% weapon %2c% ammo %3d% ;; Load the weapon model before using this 01b4=2,set_player %1d% frozen_state %2b:true/false% 01b5=1,force_weather %1d% 01b6=1,set_weather %1d% 01b7=0,release_weather 01b8=2,set_player %1d% armed_weapon_to %2c% 01b9=2,set_actor %1d% armed_weapon_to %2c% 01bb=4,store_object %1d% position_to %2d% %3d% %4d% 01bc=4,put_object %1d% at %2d% %3d% %4d% 01bd=1,%1d% = current_time_in_ms 01be=4,set_actor %1d% to_look_at_spot %2d% %3d% %4d% 01c0=2,%2d% = player %1d% wanted_level 01c1=1, car %1d% stopped 01C2=1,remove_references_to_actor %1d% ; Like turning an actor into a random pedestrian 01C3=1,remove_references_to_car %1d% 01c4=1,remove_references_to_object %1d% ;; This object will now disappear when the player looks away 01C5=1,remove_actor_from_mission_cleanup_list %1d% 01C6=1,remove_car_from_mission_cleanup_list %1d% 01c7=1,remove_object_from_mission_cleanup_list %1d% 01c8=5,%5d% = create_actor_pedtype %2d% model %3o% in_car %1d% passenger_seat %4d% 01c9=2,actor %1d% kill_actor %2d% 01ca=2,actor %1d% kill_player %2d% 01cb=2,actor %1d% kill_actor %2d% 01cc=2,actor %1d% kill_player %2d% 01ce=2,actor %1d% avoid_player %2d% 01CF=2,unknown_actor %1d% actor %2d% 01d0=2,actor %1d% avoid_player %2d% 01d1=2,actor %1d% follow_actor %2d% 01d2=2,actor %1d% follow_player %2d% 01d3=2,actor %1d% leave_car %2d% 01d4=2,actor %1d% go_to_car %2d% and_enter_it_as_a_passenger 01d5=2,actor %1d% go_to_and_drive_car %2d% 01D8=2,unknown_actor %1d% unknown_fire_at_target %2d% 01d9=2,actor %1d% destroy_car %2d% 01de=2,tie_actor %1d% to_actor %2d% 01df=2,tie_actor %1d% to_player %2d% 01e0=1,clear_leader %1d% 01e1=3,set_actor %1d% follow_route %2d% %3d% 01e2=4,add_route_point %1d% at %2d% %3d% %4d% 01E3=4,text_1number_styled %1g% number %2d% time %3d% style %4d% 01e4=4,text_1number_lowpriority %1g% %2d% %3d% ms %4d% 01e5=4,text_1number_highpriority %1g% %2d% flag %3d% time %4d% 01e6=4,text_1number_lowpriority %1g% %2d% %3d% ms %4d% ;; never used in VC or GTA 3 01e7=6,remove_forbidden_for_cars_cube %1d% %2d% %3d% %4d% %5d% %6d% 01e8=6,create_forbidden_for_cars_cube %1d% %2d% %3d% %4d% %5d% %6d% 01E9=2,%2d% = car %1d% num_passengers 01ea=2,%2d% = car %1d% max_passengers 01EB=1,set_traffic_density_multiplier_to %1d% 01EC=2,make_car %1d% very_heavy %2h% 01ED=1,clear_actor %1d% threat_search 01ee=10,activate_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% ;; gta 3 only 01ef=2,deactivate_crane %1d% %2d% ;; gta 3 only 01f0=1,set_max_wanted_level_to %1d% 01f3=1, car %1d% airborne 01F4=1, car %1d% flipped 01F5=2,%2d% = create_emulated_actor_from_player %1d% 01f6=0,cancel_override_restart 01f7=2,set_player %1d% ignored_by_cops_state_to %2b:true/false% 01f9=9,init_rampage %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% 01FA=1,%1d% = rampage_status 01fb=2,%2d% = square_root %1d% 01fc=5, player %1d% near_car %2d% radius %3d% %4d% %5d% 01fd=5, player %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% ;; never used in VC 01fe=5, player %1d% near_car_in_car %2d% radius %3d% %4d% %5d% 01FF=6, player %1d% near_car %2d% radius %3d% %4d% %5d% unknown %6h% 0200=6, player %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC 0201=6, player %1d% near_car_in_car %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC 0202=5, actor %1d% near_car %2d% radius %3d% %4d% sphere %5d% 0203=5, actor %1d% near_car_on_foot %2d% radius %3d% %4d% unknown %5d% 0204=5, actor %1d% near_car_in_car %2d% radius %3d% %4d% unknown %5d% ;; never used in VC 0205=6, actor %1d% near_car %2d% radius %3d% %4d% %5d% unknown %6h% 0206=6, actor %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC 0207=6, actor %1d% near_car_in_car %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC 0208=3,%3d% = random_float %1d% %2d% 0209=3,%3d% = random_int_in_ranges %1d% %2d% 020a=2,set_car %1d% door_status_to %2d% 020b=1,explode_car %1d% 020c=4,create_explosion_with_radius %4d% at %1d% %2d% %3d% 020d=1, car %1d% flipped 020e=2,actor %1d% look_at_actor %2d% 020f=2,actor %1d% look_at_player %2d% 0210=2,player %1d% look_at_actor %2d% 0211=3,actor %1d% walk_to %2d% %3d% 0213=6,%6d% = create_pickup %1o% type %2d% at %3d% %4d% %5d% 0214=1, pickup %1d% picked_up 0215=1,destroy_pickup %1d% 0216=2,set_car %1d% taxi_available_light_to %2b:on/off% 0217=3,text_styled %1g% time %2d% style %3d% 0218=4,text_1number_styled %1g% %2d% %3d% ms %4d% ;; Never used in VC 0219=10,%10d% = create_garage_type %9h% door %1d% %2d% %3d% to %6d% %7d% %8d% depth %4d% %5d% 021b=2,set_garage %1d% to_accept_car %2d% 021c=1, car_inside_garage %1d% 021d=1,set_free_bomb_shop_to %1b:true/false% ;; never used in VC 0221=2,set_player %1d% apply_brakes_to_car %2d% 0222=2,set_player %1d% health_to %2d% 0223=2,set_actor %1d% health_to %2d% 0224=2,set_car %1d% health_to %2d% 0225=2,%2d% = player %1d% health 0226=2,%2d% = actor %1d% health 0227=2,%2d% = car %1d% health 0228=2, car %1d% bomb_status == %2d% ;; never used in VC 0229=3,set_car %1d% color_to %2d% %3d% 022a=6,remove_forbidden_for_peds_cube %1d% %2d% %3d% %4d% %5d% %6d% 022b=6,create_forbidden_for_peds_cube %1d% %2d% %3d% %4d% %5d% %6d% 022c=2,set_actor %1d% to_look_at_actor %2d% 022d=2,set_actor %1d% to_look_at_player %2d% 022e=2,set_player %1d% to_look_at_actor %2d% 022f=1,set_actor %1d% stop_looking 0230=1,set_player %1d% stop_looking 0235=3,set_gang %1h% models_to %2o% %3o% 0236=2,set_gang %1d% car_to %2o% 0237=3,set_gang %1d% primary_weapon_to %2c% secondary_weapon_to %3c% 0239=3,actor %1d% run_to %2d% %3d% 023a=2,has_player_collided_with_object %1d% %2d% ;; never used in VC or GTA 3 023b=2,has_actor_collided_with_object %1d% %2d% ;; never used in VC or GTA 3 023c=2,load_special_actor %1d% %2d% 023d=1, special_actor %1d% loaded 0240=2,unknown %1d% %2d% ;; never used in VC 0241=1, player %1d% in_remote_mode 0242=2,set_car %1d% bomb_status_to %2d% ;; never used in VC 0243=2,set_actor %1d% ped_stats_to %2d% 0244=3,set_cutscene_pos %1d% %2d% %3d% 0245=2,set_actor %1d% walk_style_to %2d% 0247=1,request_model %1o% 0248=1, model %1o% available 0249=1,release_model %1o% 024a=3,%3d% = get_phone_at %1d% %2d% 024b=2,text_phone_repeatedly %1d% %2g% ;; never used in VC or gta 3 024C=2,text_phone %1d% %2g% ;; never used in VC 024d=1, phone_text_been_displayed %1d% ;; never used in VC or gta 3 024e=1,disable_phone %1d% 024f=9,create_corona_with_radius %4d% type %5d% lensflares %6d% with_color %7d% %8d% %9d% at %1d% %2d% %3d% 0250=6,create_light_at %1d% %2d% %3d% RGB_values %4d% %5d% %6d% ;; never used in VC 0253=0,save_current_time 0254=0,restore_current_time 0255=4,set_critical_mission_restart_at %1d% %2d% %3d% angle %4d% ;; never used in VC 0256=1, player %1d% defined 0291=2,set_actor %1d% attack_when_provoked %2d% 0293=1,%1d% = get_controller_mode 0294=2,set_vehicle %1d% sprayable %2d% 0296=1,unload_special_actor %1d% 0297=0,clear_rampage_kills 0298=2,%2d% = rampage_kills %1d% 0299=1,activate_garage %1d% ;; never used in VC 029b=5,%5d% = init_object %1o% at %2d% %3d% %4d% 029c=1, %1d% stopped ;; never used in VC or gta 3 029f=1, player %1d% stopped 02a0=1, actor %1d% stopped ;; never used in VC 02a1=2, 02a2=5,create_particle %1a% %5d% at %2d% %3d% %4d% ;; never used in VC 02a3=1,enable_widescreen %1d% 02a7=5,%5d% = create_icon_marker_and_sphere %4d% at %1d% %2d% %3d% 02a8=5,%5d% = create_marker %4d% at %1d% %2d% %3d% 02a9=2,set_actor %1d% immune_to_nonplayer %2d% 02aa=2,set_car %1d% immune_to_nonplayer %2d% 02ab=6,set_actor %1d% immunities BP %2d% FP %3d% EP %4d% CP %5d% MP %6d% 02ac=6,set_car %1d% immunities %2d% %3d% %4d% %5d% %6d% 02AD=7, player %1d% in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h% 02AE=7, player %1d% in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere 02AF=7, player %1d% in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere 02b0=7, player %1d% stopped_in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere 02b1=7, player %1d% stopped_in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere 02b2=7, player %1d% stopped_in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere 02b3=9, player %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% 02b4=9, player %1d% in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% 02B5=9, player %1d% in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% 02b6=9, player %1d% stopped_in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% ;; never used anywhere 02b7=9, player %1d% stopped_in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% ;; never used anywhere 02B8=9, player %1d% stopped_in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% ;; never used anywhere 02B9=1,deactivate_garage %1d% ;; never used in VC 02bc=1,set_cop_behaviour %1b:kill/arrest% ;; never used in VC 02bf=1, car %1d% sunk 02c0=6,set %4d% %5d% %6d% to_ped_path_coords_closest_to %1d% %2d% %3d% 02c1=6,set %4d% %5d% %6d% to_car_path_coords_closest_to %1d% %2d% %3d% 02c2=4,car %1d% drive_to_point %2d% %3d% %4d% 02c3=1,create_donkey_mags %1d% ;; gta 3 only 02C5=1,%1d% = donkey_mags_picked_up ;; gta 3 only 02c6=0,remove_pickup_items_from_ground ;; never used in VC 02c7=5,scatter_platinum %5d% at %1d% %2d% %3d% %4d% ;; gta 3 only 02c8=1,%1d% = platinum_pieces_in_car ;; gta 3 only 02c9=0,remove_platinum_from_ca ;; gta 3 only 02ca=1, car %1d% bounding_sphere_visible 02cb=1, actor %1d% bounding_sphere_visible 02CC=1, object %1d% bounding_sphere_visible 02cd=2,call %1p% %2p% ;; never used in VC 02ce=4,%4d% = ground_z %1d% %2d% %3d% 02cf=4,%4d% = create_fire_at %1d% %2d% %3d% 02d0=1, fire %1d% extinguished 02D1=1,destroy_fire %1d% 02d3=4,boat %1d% drive_to %2d% %3d% %4d% 02d4=1,car %1d% turn_off_engine 02d5=6, player %1d% firing_weapons_in_rectangle %2d% %3d% %4d% %5d% %6d% 02d7=2, player %1d% currentweapon == %2c% 02d8=2, actor %1d% current_weapon == %2c% 02d9=0,donkey_mags_picked_up = none ;; gta 3 only 02DB=2,set_boat %1d% speed_to %2d% 02DD=5,get_random_actor %5d% in_zone %1s% %2h% %3h% %4h% 02de=1, player %1d% driving_taxi_vehicle 02df=1, player %1d% aggressive 02e0=1, actor %1d% firing_weapon 02E1=5,%5d% = create_cash_pickup %4d% at %1d% %2d% %3d% 02e2=2,set_actor %1d% weapon_accuracy_to %2d% 02e3=2,%2d% = car %1d% speed 02e4=1,load_cutscene_data %1s% 02E5=2,%2d% = create_cutscene_object %1o% 02E6=2,set_cutscene_anim %1d% %2s% 02e7=0,start_cutscene 02e8=1,%1d% = cutscenetime 02e9=0,cutscene_reached_end 02ea=0,end_cutscene 02eb=0,restore_camera_with_jumpcut 02ec=3,put_hidden_package_at %1d% %2d% %3d% 02ed=1,set_total_hidden_packages_to %1d% 02ee=6, projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d% ;; never used in VC 02EF=6, projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d% 02F1=3,create_explosive_barrel_at %1d% %2d% %3d% 02F2=2, actor %1d% model == %2o% 02F3=2,load_object %1o% %2f% 02f4=3,create_cutscene_actor %3d% from_head %2o% and_body %1d% ;; never used in VC 02F5=2,set_head_anim %1d% %2s% ;; never used in VC 02F6=2,%2d% = sine %1d% ;; float 02F7=2,%2d% = cosine %1d% 02F8=2,get_vehicle %1d% Z_angle_sine_to %2d% 02F9=2,get_vehicle %1d% Z_angle_cosine_to %2d% 02fa=2,garage %1d% change_to_type %2d% 02fb=10,create_crusher_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% ;; gta 3 only 02fc=5,text_2numbers %1g% %2d% %3d% %4d% ms %5d% ;; never used in VC or GTA 3 02fd=5,text_2numbers_lowpriority %1g% %2d% %3d% %4d% flag %5d% 02fe=5,text_2numbers_highpriority %1g% %2d% %3d% %4d% ms %5d% ;; never used in VC 02FF=6,show_text_3numbers GXT %1g% numbers %2d% %3d% %4d% time %5d% flag %6h% 0300=6,text_3numbers_highpriority %1g% %2d% %3d% %4d% time %5d% ms %6h% ;; never used in VC or GTA 3 0301=6,text_3numbers_lowpriority %1g% %2d% %3d% %4d% time %5d% ms %6h% ;; never used in VC or GTA 3 0302=7,text_4numbers %1g% %2d% %3d% %4d% %5d% %6d% ms %7d% 0303=7,text_4numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% ms %7d% ;; never used in VC or GTA 3 0304=7,text_4numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% ms %7d% ;; never used in VC or GTA 3 0305=8,text_5numbers %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d% ;; never used in VC or GTA 3 0306=8,text_5numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d% ;; never used in VC or GTA 3 0307=8,text_5numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d% ;; never used in VC or GTA 3 0308=9,text_6numbers %1g% %2d% %3d% %4d% %5d% %6d% %7d% time %8d% flag %9d% 0309=9,text_6numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d% 030a=9,text_6numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d% 030c=1,progress_made += %1d% 030d=1,set_total_mission_points_to %1d% 030e=1,save_jump_distance %1d% 030f=1,save_jump_height %1d% 0310=1,save_jump_flips %1d% 0311=1,save_jump_rotation %1d% 0312=1,save_jump_type %1d% 0313=0,increment_unique_jumps_found 0314=1,set_total_unique_jumps_to %1d% 0315=0,increment_taxi_dropoffs 0316=1,save_taxi_earnings_from %1d% 0317=0,increment_mission_attempts 0318=1,set_latest_mission_passed %1g% 0319=2,set_actor %1d% running %2b:true/false 031a=0,remove_all_fires 031d=2, actor %1d% hit_by_weapon %2d% 031E=2, vehicle %1d% hit_by_weapon %2h% 031F=2, unknown_actor %1d% hit_by_actor %2d% 0320=2, actor %1d% in_range_of_player %2d% 0321=1,kill_actor %1d% 0322=1,kill_player %1d% 0323=2,enable_boat %1d% anchor %2d% 0324=3,set_zone_pedgroup_info %1z% %2b:day/night% %3u% 0325=2,%2d% = create_car %1d% fire 0326=2,%2d% = create_actor %1d% fire 0327=6,%6d% = create_random_car_with_actors %5d% in_area %1d% %2d% %3d% %4d% 0329=1, garage %1d% respray_done 032A=1,set_behind_camera_mode_to %1h% 032b=7,%7d% = create_weapon_pickup %1o% %2d% ammo %3d% at %4d% %5d% %6d% 032c=2,car %1d% ram %2d% 032d=2,car %1d% block %2d% ;; never used in VC 0330=2,set_player %1d% infinite_run_to %2b:true/false% 0331=2,set_player %1d% fast_reload %2h% 0332=2,set_actor %1d% bleeding_to %2b:true/false% 0335=1,set_free_paynspray_to %1b:true/false% 0336=2,set_player %1d% visible %2d% 0337=2,set_actor %1d% visibility %2h% 0339=11, anything_in_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d% 033a=0,create_incoming_cessna ;; gta 3 only 033b=0, incoming_cessna_landed ;; gta 3 only 033c=0, incoming_cessna_destroyed ;; gta 3 only 033e=3,text_draw %1d% %2d% %3g% 033f=2,set_text_draw_letter_width_height %1d% %2d% 0340=4,set_text_draw_color %1d% %2d% %3d% %4d% 0341=1,set_text_draw_align_justify %1d% 0342=1,set_text_draw_centered %1d% 0343=1,set_text_linewidth %1d% 0344=1,set_text_draw_linewidth %1d% for_centered_text 0345=1,set_text_draw_in_box %1d% 0346=4,set_text_draw_background_color %1d% %2d% %3d% %4d% ;; never used in VC 0348=1,set_text_draw_proportional %1d% 0349=1,text_draw_style = %1d% 034a=0,portland_complete ;; gta 3 only 034b=0,staunton_complete ;; gta 3 only 034c=0,shoreside_complete ;; gta 3 only 034d=4,rotate_object %1d% from_angle %2d% to_angle %3d% flag %4d% 034e=8,move_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d% 034f=1,destroy_actor_with_fade %1d% ;; The actor fades away like a ghost 0350=2,set_actor %1d% maintain_position_when_attacked %2d% 0351=0, gore_enabled ;; never used in VC 0352=2,set_actor %1d% skin_to %2s% 0353=1,refresh_actor %1d% 0354=1,set_up_chase_scene %1d% ;; never used in VC 0355=0,clean_up_chase_scene ;; never used in VC 0356=7, explosion_type %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC 0358=0,start_drug_drop_off 0359=0, drop_off_cessna_shot_down ;; never used in VC 035a=3,find_drop_off_plane_coords %1d% %2d% %3d% ;; never used in VC 035b=4,%4d% = create_drop_off_package %1d% %2d% %3d% ;; never used in VC 035c=5,place_object %1d% relative_to_car %2d% offset %3d% %4d% %5d% 035d=1,make_object %1d% targetable 035E=2,set_player %1d% armour_to %2d% 035f=2,set_actor %1d% armour_to %2d% 0360=1,open_garage %1d% 0361=1,close_garage %1d% 0362=4,put_actor %1d% at %2d% %3d% %4d% and_remove_from_car 0363=6,toggle_model_render_at %1d% %2d% %3d% radius %4d% object %5o% %6d% 0365=1,set_actor %1d% objective_to-29 0366=1, object %1d% damaged 0367=9,init_headshot_rampage %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% ;; gta 3 only 0368=10,create_ev_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% ;; gta 3 only 0369=2,put_player %1d% in_car %2d% 036a=2,put_actor %1d% in_car %2d% 036D=5,text_2numbers_styled %1g% numbers %2d% %3d% time %4d% style %5d% 036e=6,text_3numbers_styled %1g% %2d% %3d% %4d% %5d% ms %6d% ;; never used in VC or gta 3 036f=7,text_4numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% ms %7d% ;; never used in VC or gta 3 0370=8,text_5numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d% ;; never used in VC or gta 3 0371=9,text_6numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d% ;; never used in VC or gta 3 0372=3,set_actor %1d% anim %2d% wait_state_time %3d% ms 0373=0,set_camera_directly_behind_player 0374=1,set_motion_blur %1d% 0375=4,text_1string %1g% %2g% %3d% ms %4d% 0376=4,%4d% = create_random_actor %1d% %2d% %3d% 0377=1,set_actor %1d% steal_any_car 037E=6, sniper_bullet_in_area %1d% %2d% %3d% %4d% %5d% %6d% 037f=0,give_player_detonator ;; never used in VC 0381=4,throw_object %1d% distance %2d% %3d% %4d% 0382=2,set_object %1d% collision_detection %2d% 0383=1, player %1d% car_horn_activated == true 0384=4,text_1string %1g% %2g% %3d% ms %4d% 0385=4,text_1string_lowpriority %1g% %2g% %3d% ms %4d% 0386=6,text_phone_4strings_repeatedly %1d% %2g% %3g% %4g% %5g% %6g% ;; never used 0387=6,text_phone_4strings %1d% %2g% %3g% %4g% %5g% %6g% ;; never used 0388=7,text_phone_5strings_repeatedly %1d% %2g% %3g% %4g% %5g% %6g% %7g% ;; never used and getting weird 0389=7,text_phone_5strings %1d% %2g% %3g% %4g% %5g% %6g% %7g% ;; never used and getting weird 038a=6, car_in_cube %1d% %2d% %3d% %4d% %5d% %6d% 038b=0,load_requested_models 038c=4,object %1d% scatter %2d% %3d% %4d% 038D=9,draw_texture %1h% position %2d% %3d% size %4d% %5d% RGBA %6d% %7d% %8d% %9d% ;; never used in VC or GTA 3 038E=8,draw_box_position %1d% %2d% size %3d% %4d% RGBA %5h% %6h% %7h% %8d% ;; never used in VC or GTA 3 038F=2,load_texture %2h% as %1d% ; Load dictionary with 0390 first 0390=1,load_txd_dictionary %1h% ;; never used in VC or GTA 3 0391=0,release_textures 0392=2,object %1d% toggle_in_moving_list %2d% 0394=1,play_music %1d% 0395=5,clear_area %5d% at %1d% %2d% range %3d% %4d% 0396=1,pause_timer %1d% 0397=2,car %1d% siren = %2b:on/off% ; never used in VC 0398=7,remove_forbidden_for_peds_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d% ;; never used in VC or gta 3 0399=7,create_forbidden_for_peds_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d% ;; never used in VC 039a=7,remove_forbidden_for_cars_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d% ;; never used in VC or gta 3 039b=7,create_forbidden_for_cars_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d% ;; never used in VC or gta 3 039C=2,set_car %1d% watertight %2h% 039d=12,scatter_particles %1a% %8d% %9d% %10d% %11d% %12d% at %2d% %3d% %4d% %5d% %6d% %7d% 039E=2,set_actor %1d% locked_while_in_vehicle %2d% 039f=3,car %1d% race_to %2d% %3d% 03a0=3, car %3d% picked_up_by_crane %1d% %2d% ;; gta 3 only 03A1=4,clear_area_with_center_at_3D_coord %1d% %2d% %3d% radius %4d% 03A2=2,set_vehicle %1d% action %2h% 03A3=1, actor %1d% male 03A4=1,name_thread %1s% 03a5=3,set_garage %1d% type_to %2d% %3d% ;; never used in VC 03a6=3,get_drug_plane_coords %1d% %2d% %3d% ;; never used in VC 03A7=1,save_int_to_debug_file %1d% 03A8=1,save_float_to_debug_file %1d% 03A9=0,save_newline_to_debug_file 03AA=3,play_suspect_last_seen_at %1d% %2d% %3d% 03AB=2,set_car %1d% strong %2d% 03ac=1,clear_route %1d% 03ad=1,set_rubbish %1b:visible/invisible% 03ae=6,remove_objects_from_cube %1d% %2d% %3d% %4d% %5d% %6d% 03af=1,set_streaming %1b:enabled/disabled% 03b0=1, garage %1d% door_open 03b1=1, garage %1d% door_closed 03b2=0,start_catalina_flyby ;; gta 3 only 03b3=0,catalina_take_off ;; gta 3 only 03b4=0,remove_catalina_heli ;; gta 3 only 03b5=0, catalina_shot_down ;; gta 3 only 03b6=6,replace_model_at %1d% %2d% %3d% radius %4d% from %5o% to %6o% 03b7=1,process_cut_scene_only %1b:false/true% 03b8=1,clear_weapons_from_player %1d% 03b9=1,create_catalinas_chopper %1d% ;; gta 3 only 03ba=6,clear_cars_from_cube %1d% %2d% %3d% %4d% %5d% %6d% 03bb=1,set_garage %1d% door_type_to_swing_open 03bc=5,%5d% = create_sphere %1d% %2d% %3d% %4d% 03bd=1,destroy_sphere %1d% 03bf=2,set_player %1d% ignored_by_everyone_to %2b:true/false% 03C0=2,%2d% = actor %1d% car 03c1=2,%2d% = player %1d% car_no_save 03c2=1, phone %1d% answered ;; never used in VC 03C3=3,set_timer_with_text_to %1d% type %2h% text %3g% 03c4=3,set_status_text_to %1d% %2b:bar/number% %3g% 03c5=4,create_random_car_for_carpark %1d% %2d% %3d% %4d% 03C6=1, current_island == %1d% ;; gta 3 only 03C7=1,set_sensitivity_to_crime_to %1d% 03C8=0,set_camera_directly_before_player 03c9=1, car %1d% damaged ;; gta 3 only 03ca=1, object %1d% exists 03cb=3,set_camera %1d% %2d% %3d% 03cc=3,car %1d% add_to_stuck_car_check %2d% = %3d% 03cd=1,car %1d% remove_from_stuck_car_check 03ce=1, car %1d% stuck 03CF=2,load_wav %2s% as %1d% 03D0=1, wav %1d% loaded 03D1=1,play_wav %1d% 03D2=1, wav %1d% ended 03d3=7,point %1d% %2d% %3d% get_nearby_vector %4d% %5d% %6d% %7d% 03d4=2, garage %1d% contains_neededcar %2d% 03D5=1,remove_text %1g% 03d6=1,remove_styled_text %1g% 03D7=4,set_wav %1h% location %2d% %3d% %4d% 03d8=0,show_save_screen 03d9=0, save_done 03da=1,set_garage %1d% camera_follows_player 03dc=2,%2d% = create_marker_above_pickup %1d% 03dd=3,pickup %1d% show_on_radar %2d% %3d% ;; never used in VC 03de=1,set_pedestrians_density_multiplier_to %1d% 03df=1,all_random_peds %1d% 03E0=1,draw_text_behind_textures %1h% 03e1=1,%1d% = packages_found 03e2=1,actor %1d% exit_car 03E3=1,set_texture_to_be_drawn_antialiased %1h% 03E4=1,set_text_draw_align_right %1h% 03E5=1,text_box %1g% 03e6=0,remove_text_box 03E7=1,flash_hud %1d% 03ea=1,generate_cars_around_camera %1d% 03eb=0,clear_small_messages_only 03ec=0, ev_crane_collected_all_cars ;; gta 3 only 03ed=2,set_car %1d% not_damaged_when_upside_down %2h% 03ee=1, player %1d% controllable 03ef=1,player %1d% make_safe 03f0=1,enable_text_draw %1d% 03f1=2,pedtype %1e% add_threat %2e% 03f2=2,pedtype %1e% remove_threat %2e% 03f3=3,get_car %1d% color %2d% %3d% 03F4=1,set_all_vehicles_apply_damage_rules %1d% 03F5=2,set_vehicle %1d% apply_damage_rules %2h% 03f7=1,load_island_data %1d% ;; gta 3 only 03f8=1, 03f9=3,make_actors %1d% %2d% converse_in %3d% ms 03FB=2,car %1d% bind_to_current_island %2d% 03fc=2,actor %1d% bind_to_current_island %2d% 03FD=2,set_player %1d% handling_responsiveness %2d% 03FE=2,set_actor %1d% money %2d% 03ff=1,unknown %1d% ;; never used in VC 0400=7,create_coordinate %5d% %6d% %7d% from_object %1d% offset %2d% %3d% %4d% 0401=0,increment_people_saved_in_ambulance 0402=0,increment_criminals_stopped 0403=1,save_highest_ambulance_level %1d% 0404=0,increment_fires_extinguished 0405=1,enable_phone %1d% 0406=1,save_dodo_flight_time %1d% ;; gta 3 only 0407=7,create_coordinate %5d% %6d% %7d% from_car %1d% offset %2d% %3d% %4d% 0408=1,set_total_rampages_to %1d% 0409=0,blow_up_rc_buggy 040a=1,remove_car_from_chase %1d% ;; never used in VC 040b=0, french_game 040c=0, german_game 040D=1,unload_wav %1d% 0410=2,override_gang_model %1d% %2d% ;; gta 3 only. Use opcode 0235 in VC. 0411=2,set_actor %1d% use_pednode_seek %2dtrue/false% 0414=2,set_player %1d% single_free_treatment %2d% 0417=1,start_mission %1d% 0418=2,set_object %1d% draw_last %2h% 0419=3,%3d% = player %1d% weapon %2c% ammo 041a=3,%3d% = actor %1d% weapon_ammo %2c% 041c=2,make_actor %1d% say %2d% ;; never used in VC 041d=1,set_camera_near_clip %1d% 041e=2,set_radio_station %1d% %2d% 041f=1,override_hospital %1d% ;; gta 3 only 0420=1,override_police_station %1d% ;; gta 3 only 0421=1,toggle_rain %1d% ;; never used in VC 0422=2, garage_contain_car %1d% %2d% ;; never used in VC 0423=2,car %1d% improve_handling %2d% 0424=0, metric 0425=2,meters %2d% to_feet %1d% 0426=6,create_save_cars_between_levels_cube %1d% %2d% %3d% %4d% %5d% %6d% ;; gta 3 only 0427=6,create_save_peds_between_levels_cube %1d% %2d% %3d% %4d% %5d% %6d% ;; gta 3 only 0428=2,set_car %1d% avoid_level_transitions %2d% 042a=2, ped_threat_exists %1u% %2u% ;; never used in VC 042b=6,clear_peds_from_cube %1d% %2d% %3d% %4d% %5d% %6d% 042c=1,set_total_missions_to %1d% 042d=2,%2d% = metric_to_imperial %1d% 042E=2,downdate_integer_stat %1h% to %2d% 042f=2,save_record %1d% integer %2d% 0431=2, car %1d% car_passenger_seat_free %2d% 0433=2,set_actor %1d% is_criminal %2d% 0434=0,show_credits 0435=0,end_credits 0436=0, reached_end_of_credits 0437=8,scatter_particle %1a% %8d% at %2d% %3d% %4d% %5d% %6d% %7d% 0438=2,set_actor %1d% ignore_level_transitions %2d% 043A=0,start_boat_foam_animation ;; never used in VC 043b=1,update_boat %1d% foam_animation ;; never used in VC 043C=1,set_game_sounds_disable_on_fade %1d% 043d=1,set_intro_is_playing %1d% 043f=0,play_cutscene_music 0440=0,stop_cutscene_music 0441=2,%2d% = car %1d% model 0442=2, player %1d% in_car %2d% 0443=1, player %1d% in_a_car 0444=2,create_fire_audio %1d% %2d% ;; never used in VC 0445=0, are_car_cheats_used 0446=2,set_actor %1d% dismemberment_possible %2d% 0447=1, 0448=2, actor %1d% in_car %2d% 0449=1, actor %1d% in_a_car 044A=1, player %1d% on_foot 044B=1, actor %1d% on_foot 044C=1,change_to_island %1d% ;; gta 3 only 044D=1,load_splash %1x% 044e=2,car %1d% level %2b:set_from_position/clear% ;; never used in VC 044f=2, 0450=1,car %1d% warp_to_player 0451=0,load_end_of_game_audio 0453=4,object %1d% set_rotation %2d% %3d% %4d% 0457=2, player %1d% aiming_at_actor %2d% 0459=1,end_thread_named %1s% 045A=4,text_draw_1number %1d% %2d% %3g% %4d% 045B=5,text_draw_2numbers %1d% %2d% %3g% %4d% %5d% 045F=2,unknown_car %1d% %2h% 0460=2,set_camera_pointing_time %1d% %2d% 0464=8,put_actor %1d% into_turret_on_car %2d% at_car_offset %3d% %4d% %5d% position %6h% angle %7d% with_weapon %8h% 0465=1,remove_actor %1d% from_turret_mode 0466=2,unknown_car %1d% flag %2h% 0467=1,set_actor %1d% clear_last_weapon_damage 0468=1,set_vehicle %1d% clear_last_weapon_damage 0469=10,create_actor %10d% in area %1d% %2d% %3d% %4d% unknown %5h% %6h% %7h% %8h% %9h% 046B=2,actor %1d% leave_car %2d% and_flee 046C=2,%2d% = car %1d% driver 046D=2,%2d% = actor %1d% car_free_seats ; members_in_group 046E=6,put_player %1d% in_RC_mode_at %2d% %3d% %4d% angle %5d% RC_model %6o% 046F=2,store_player %1d% currently_armed_weapon_to %2d% 0470=2,%2d% = actor %1d% armed_weapon 0471=5, actor %1d% within_object %2d% rectangle %3d% %4d% sphere %5h% 0472=5, actor %1d% within_object_on_foot %2d% rectangle %3d% %4d% sphere %5h% 0477=3,set_car %1d% action %2h% time %3d% 047A=1, actor %1d% driving_a_motorbike 047E=1, player %1d% driving_a_motorbike 0480=2, actor %1d% looking_at_death_of_actor_with_pedtype %2h% 0481=1,%1d% 0482=1,%1d% 0483=2,unknown_actor %1d% %2d% 0484=2,%2d% = player %1d% rc_car 0489=2,set_actor %1d% muted %2h% 048A=1,enable_rc_vehicle_detonation %1h% 048B=2,set_car %1d% route_seed %2d% 048C=3, pickup_at %1d% %2d% %3d% available_or_will_respawn 048F=1,actor %1d% remove_weapons 0490=2, player %1d% has_weapon %2h% 0493=2,set_tank %1d% contact_explosion %2h% 0494=5,get_joystick %1h% data_to %2d% %3d% %4d% %5d% 0495=1, vehicle %1d% burning 0496=2, vehicle %1d% tire %2h% deflated 049C=3,%3d% = scripted_path_file %1h% width %2d% 049D=2,attach_scripted_file %2d% with_object %1d% 049E=2,set_scripted_file %1d% speed_to %2d% 049F=2,set_scripted_file %1d% distance_along_path_to %2d% 04A1=1,release_scripted_file %1d% 04A2=5,heli %1d% fly_to %2d% %3d% %4d% speed %5h% 04A3=2, %1d% == %2h% ;; == constant 04A4=2, %1d% == %2h% ;; == constant 04A5=4,get_dead_actor_pickup_coords %1d% store_to %2d% %3d% %4d% 04A6=6,%6d% = create_asset_money_pickup_at %1d% %2d% %3d% money %4d% %5d% 04A8=1, player %1d% driving_boat 04AA=1, player %1d% driving_heli 04AD=1, actor %1d% in_water 04AE=2,%1d% = %2d% ;; = constant 04AF=2,%1d% = %2d% ;; = constant 04B0=2, %1d% > %2d% ; $ > constant 04B1=2, %1d% > %2d% ;; @ > constant 04B2=2, %1d% > %2d% ; constant > $ 04B3=2, %1d% > %2d% ; constant > @ 04B4=2, %1d% >= %2d% ; $ >= constant 04B5=2, %1d% >= %2d% ; @ >= constant 04B6=2, %1d% >= %2d% ; constant >= $ 04B7=2, %1d% >= %2d% ;; constant >= @ 04B8=5,get_weapon_data_from_player %1d% slot %2h% weapon %3d% ammo %4d% model %5d% 04B9=12,unknown_stuff %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d% %12d% 04BA=2,set_car %1d% speed_instantly %2d% 04BB=1,select_interiour %1h% ;; select render area 04BC=1,%1s% 04BD=2,set_car %1d% is_part_of_convoy %2h% 04BE=1,unknown_reset_player %1d% chaos_level 04BF=2,%2d% = unknown_player %1d% chaos_level 04C0=6,create_police_roadblock_at %1d% %2d% %3d% %4d% %5d% %6d% 04C1=0,remove_references_to_roadblocks 04C2=2,%1d% %2d% 04C4=7,create_coordinate %5d% %6d% %7d% from_actor %1d% offset %2d% %3d% %4d% 04C5=1, actor %1d% photographed 04C6=2,actor %1d% do_kung_fu_stance_towards_actor %2d% 04C7=1,toggle_camera_green_scanlines %1h% 04C9=1, player %1d% driving_plane 04CE=5,%5d% = create_icon_marker_without_sphere %4d% at %1d% %2d% %3d% 04CF=1,%1h% 04D0=2,force_heli %1d% looking_angle_to %2d% 04D1=1,reset_heli %1d% looking_angle 04D2=5,set_plane %1d% fly_autopilot_around_point %2d% %3d% %4d% %5h% 04D3=7,get_nearest_car_path_coords_from %1d% %2d% %3d% type %4h% store_to %5d% %6d% %7d% 04D5=9,create_corona_at %1d% %2d% %3d% radius %4d% type %5h% flare %6h% RGB %7d% %8h% %9h% 04D6=1,enable_rc_car_detonation %1h% 04D7=2,lock_actor %1d% in_current_position %2h% 04D8=2,set_actor %1d% drown %2h% 04D9=2,object %1d% set_scripted_collision_check %2h% 04DA=1, has_object %1d% collided 04DB=0,exit_rc_mode 04DD=2,%2d% = actor %1d% armour 04DF=2,set_heli %1d% lean_and_thrust_limiter %2h% 04E0=2,car %1d% abandon_path_radius %2h% 04E1=1,open_trunk_of_car_fully %1d% 04E2=2,set_player %1d% suspend_heavy_police_reinforcements %2h% 04E3=3,unknown_player %1d% %2h% %3d% 04E4=2,unknown_refresh_game_renderer_at %1d% %2d% 04E5=6, object %1d% near_point %2d% %3d% radius %4d% %5d% sphere %6h% 04E6=8, object %1d% near_point %2d% %3d% %4d% radius %5d% %6d% %7d% flag %8h% 04E7=1, object %1d% in_water 04E9=6, object %1d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% sphere 1 04EA=8, object %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% flag %8h% 04EB=3,actor %1d% crouch %2h% %3d% ms 04EC=13,set_zone_car_class_info %1s% %2h% %3d% %4h% %5d% %6d% %7h% %8h% %9h% %10h% %11h% %12d% %13d% 04ED=1,load_animation %1s% 04EE=1, animation %1s% loaded 04EF=1,release_animation %1s% 04F0=1, is_actor_waiting_for_world_collision %1d% 04F1=1, is_car_waiting_for_world_collision %1d% 04F3=1,move_actor %1d% from_car_passengerseat_to_driverseat 04F4=8,put_actor %1d% into_turret_on_object %2d% at_object_offset %3d% %4d% %5d% position %6h% shooting_angle %7d% with_weapon %8h% 04F5=3,unknown_actor %1d% kiss_player %2d% on %3h% 04F7=4,status_text %1d% %2h% line %3h% %4g% 04F8=13,define_police_trigger_type %1h% if_player_with_wanted_level_in_rectangle %2d% %3d% %4d% %5d% spawn_policeA_at %6d% %7d% headed_towards %8d% %9d% spawn_policeB_at %10d% %11d% headed_towards %12d% %13d% 04F9=2,set_extracolors %1h% fade %2h% 04FA=1,reset_sky_colors_with_fade %1h% 04FC=7,store_stunt_data %1d% two_wheels: %2d% %3d% wheelie: %4d% %5d% stoppie: %6d% %7d% 04FE=2,set_vehicle %1d% deflate_tire %2h% 04FF=1,%1d% 0500=2, player %1d% skin == %2s% 0501=2,set_player %1d% drive_by_mode_enabled %2d% 0502=3,unknown_actor %1d% sprint_to %2d% %3d% 0503=3,create_rappel_at %1d% %2d% %3d% 0506=3,vehicle_model %1d% set_next_variation %2h% %3h% 0507=1,set_camera_interference %1h% 0508=1,vehicle %1d% close_all_doors 0509=5,%5d% = distance_between_point %1d% %2d% and_point %3d% %4d% 050A=7,%7d% = distance_between_point %1d% %2d% %3d% and_point %4d% %5d% %6d% ;; never used in VC 050B=1,open_trunk_of_car %1d% 050D=1, unknown_actor %1d% dead 050E=2,%1d% %2d% 0510=5, unknown_actor %1d% on_path %2d% %3d% %4d% radius %5d% 0512=1,show_permanent_text_box %1s% 0514=3,unknown_actor %1d% %2h% %3h% 0517=5,%5d% = create_unavailable_asset_pickup %4g% at %1d% %2d% %3d% 0518=6,%6d% = create_available_asset_pickup %5g% at %1d% %2d% %3d% price %4d% 0519=2,lock_vehicle %1d% in_current_position %2d% 051A=2, actor %1d% damaged_by_actor %2d% 0521=1,%1d% 0522=0, 0523=3, unknown_glass_window_at %1d% %2d% %3d% broken 0524=3,unknown_cutscene_command %1d% %2d% %3h% 0525=3,unknown_cutscene_command %1d% %2d% %3s% 0526=2,set_actor %1d% stay_in_car_when_jacked %2d% 0528=1,add %1h% to_money_spent_on_weapons_stats 0529=1,add %1d% to_money_spent_on_property_stats 052B=2,actor %1d% hold_cellphone %2h% 052C=2,set_player %1d% drunk_visuals %2d% 0531=1,increment_stores_knocked_off_by %1h% 0533=1,increment_assassination_contracts_by %1h% 0534=1,increment_pizzas_delivered_by %1d% 0536=1,increment_drug_deals_made_by %1d% 053C=2,%1d% %2h% 053D=1,%1d% 053E=6,%6d% = get_random_car_with_actors %5d% in_area %1d% %2d% %3d% %4d% 053F=2,set_car %1d% tires_vulnerable %2h% 0540=2,unknown_player %1d% window_washer_credibility %2h% 0541=1,fire_guns_on_vehicle %1d% 0542=1,add_property %1h% to_property_own_stats 0543=1,add_to_bloodring_kills_stat %1d% 0544=1,save_longest_time_in_bloodring %1d% 0545=0,clear_world 0546=2, unknown_player %1d% angel_bike %2d% 0548=6, unknown_player %1d% near_peds %5o% or %6o% radius %2d% %3d% %4d% 0549=1,%1d% 054A=2,set_actor %1d% can_be_shot_in_a_car %2h% 054B=2,%1d% %2d% 054C=1,use_GXT_table %1s% 054D=1,display_message_at_stadium %1h% 054E=1,clear_actor %1d% damage 0550=2,keep_object %1d% in_memory %2h% 0551=1,set_kaufman_radio %1h% 0552=1,set_riot_noise %1d% 0556=8,create_cab %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% 0557=0, 055A=1,%1h% 055B=5,%5d% = create_clothes_pickup %4h% at %1d% %2d% %3d% 055D=2,make_player %1d% fireproof %2h% 055E=2,set_player %1d% max_health += %2h% 055F=2,set_player %1d% max_armour += %2h% 0560=2,create_random_actor_in_vehicle %1d% in_driverseat_handle_as %2d% 0561=3,%3d% = create_random_ped_in_vehicle %1d% passengerseat %2h% 0562=2,%1d% %2h% 0563=2,give_player %1d% ammo %2d% 0564=1,set_vehicle %1d% helicopter_simulate_crash_landing 0565=4,create_temporary_explosion_fire %1d% %2d% %3d% type %4h% 0566=2,object %1d% set_interior %2h% 0568=2,set_actor %1d% untargetable %2h% 0569=1,%1s% 056A=0, has_cutscene_been_interrupted 056B=2,%1d% %2h% 056C=1, actor %1d% driving_police_vehicle 056D=1, actor %1d% defined 0570=5,%5d% = create_asset_radar_marker_with_icon %4h% at %1d% %2d% %3d% 0571=1,%1d% 0572=1,set_taxi_boost_jump %1h% 0573=2,%1d% %2h% 0574=2,%1d% %2h% 0578=1,save_highest_vigilante_level %1d% 0579=1,stop_actor %1d% 057A=2,set_garage %1d% max_cars_to %2h% 057B=0, wanted_level_suspended 057C=1,%1h% 057D=1,play_bridge_status_mp3 %1h% 057E=1,make_radar_grey %1h% 057F=2,get_player %1d% store_coach_passengers_dropped_off_to %2d% 0580=3,%3d% = distribution_mission_status distribution_actor %1d% distribution_car %2d% 0581=1,enable_radar %1d% 0582=2,%1h% %2d% 0583=2, player %1d% in_zone %2s% 0585=0, 0586=1,%1d% 0587=2,%1d% %2h% 0588=2,%1d% %2h% 058A=6,create_gun_flash_from %1d% %2d% %3d% to %4d% %5d% %6d% 058B=1,%1d% 058C=1,%1d% = percentage_completed 058D=4,set_restart_mission_taxi_start %1d% %2d% %3d% angle %4d% 058E=4,set_restart_mission_taxi_destination %1d% %2d% %3d% %4d% 058F=8,unknown_create_distribution_actor %8d% at %1d% %2d% or_at %3d% %4d% flag %5h% %6h% %7h% 0591=4,unknown_clear_birds_from_airspace %1d% %2d% %3d% %4d% 0592=2,unknown_gang %1h% flag %2h% 0593=2,%1d% %2h% 0594=2,%1d% %2h% 0595=0,mission_complete 0596=1, player %1d% riding_mission_restart_taxi 0598=3,stir_ground_around_object %1d% radius %2d% flag %3h% 0599=1,set_highest_firefighter_mission_level %1d% 059A=0, false 059B=1,%1d% 059F=4,get_object %1d% velocity %2d% %3d% %4d% ;; never used in VC 05A1=4,set_object %1d% rotation_velocity_about_an_axis %2d% %3d% %4d% ;; never used in VC 05A2=4,set_object %1d% rotation_velocity_about_an_axis %2d% %3d% %4d% ;; never used in VC 05A3=1, object %1d% stopped ;; never used in VC 05A4=5,get_angle_between_vectors_origin_to %1d% %2d% and_origin_to %3d% %4d% store_to %5d% ;; never used in VC 05A6=4,get_object %1d% rotation_velocity %2d% %3d% %4d% ;; never used in VC 05A7=4,set_object %1d% velocity %2d% %3d% %4d% ;; never used in VC 05A8=2,get_object %1d% speed_to %2d% ;; never used in VC ;CLEO opcodes 05DC=0,end_custom_thread 05DD=1,end_custom_thread_named %1s% 05DE=-1,create_custom_thread %1s% 05DF=4,write_memory %1d% size %2d% value %3d% virtual_protect %4d% 05E0=4,%4d% = read_memory %1d% size %2d% virtual_protect %3d% 05E1=-1,call %1d% num_params %2h% pop %3h% 05E2=-1,call_function %1d% num_params %2h% pop %3h% 05E3=-1,call_method %1d% struct %2d% num_params %3h% pop %4h% 05E4=-1,call_function_method %1d% struct %2d% num_params %3h% pop %4h% 05E5=1,%1d% = game_version 05E6=2,%2d% = actor %1h% struct 05E7=2,%2d% = car %1h% struct 05E8=2,%2d% = object %1h% struct 05E9=2,%2h% = ped_struct %1d% handle 05EA=2,%2h% = vehicle_struct %1d% handle 05EB=2,%2h% = object_struct %1d% handle 05EC=1,%1d% = current_thread_pointer 05ED=2,%2d% = thread %1s% pointer 05EE=1, key_pressed %1d% //VK_... 05EF=7,%7d% = random_actor_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% pass_deads %6h% //IF and SET 05F0=7,%7d% = random_vehicle_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% pass_wrecked %6h% //IF and SET 05F1=6,%6d% = random_object_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% //IF and SET 05F2=1,%1d% = pop_float 05F3=3,%3d% = %1d% exp %2d% //all floats 05F4=3,%3d% = log %1d% base %2d% //all floats 05F5=-1,call_scm_func %1p% params_count %2d% 05F6=-1,ret %1d% 05F7=2, %2d% = label %1p% offset 05F8=2, %2d% = var %1d% offset 05F9=3, %3d% = %1d% AND %2d% 05FA=3, %3d% = %1d% OR %2d% 05FB=3, %3d% = %1d% XOR %2d% 05FC=2, %2d% = NOT %1d% 05FD=3, %3d% = %1d% MOD %2d% 05FE=3, %3d% = %1d% SHR %2d% 05FF=3, %3d% = %1d% SHL %2d% ; mobile opcodes 03A8=1,save_float_to_debug_file %1d% 03A9=0,save_newline_to_debug_file 0454=3,useless_store_debug_camera_position_to %1d% %2d% %3d% 0463=3,useless_store_debug_camera_target_point_to %1d% %2d% %3d% 0488=1, model %1o% exists 04B0=2, %1d% > %2d% ; $ > any 04B1=2, %1d% > %2d% ; @ > any 04B2=2, %1d% > %2d% ; any > $ 05A9=1,get_debug_state_to %1d% 05AA=1,%1d% 05AB=0,unknown 05AC=1,%1d%