struct NativeTexturePC_VC_Header
{
struct {
unsigned int platformId;
unsigned int filterMode : 8;
unsigned int uAddressing : 4;
unsigned int vAddressing : 4;
char name[32];
char maskName[32];
} TextureFormat;
struct {
unsigned int rasterFormat;
unsigned int hasAlpha;
unsigned short width;
unsigned short height;
unsigned char depth;
unsigned char numLevels;
unsigned char rasterType;
unsigned char compression;
} RasterFormat;
};