0400: create_coordinate $tepX $tepY $tepZ from_object $OBJECT_TEPLOVOZ offset 0.0 0.0 3.0
0437: scatter_particle 60 size 3.5 at $tepX $tepY $tepZ speed_XYZ 0.0 0.0 0.0
А делов-то на две строки ))
:RAILWAV
03CF: load_wav 'MOB_02B' as 1
03CF: load_wav 'MOB_02A' as 2
03CF: load_wav 'MOB_01A' as 3
03CF: load_wav 'MOB_01B' as 4
03CF: load_wav 'MOB_01C' as 5
:RAIL2
wait 0
if and
03D0: wav 1 loaded
03D0: wav 2 loaded
03D0: wav 3 loaded
03D0: wav 4 loaded
03D0: wav 5 loaded
jf @RAILWAV
0400: create_coordinate $wavX $wavY $wavZ from_object $OBJECT_TEPLOVOZ offset 0.0 0.0 0.0
03D7: set_wav 1 location $wavX $wavY $wavZ
03D7: set_wav 2 location $wavX $wavY $wavZ
03D7: set_wav 3 location $wavX $wavY $wavZ
03D7: set_wav 4 location $wavX $wavY $wavZ
03D7: set_wav 5 location $wavX $wavY $wavZ
03D1: play_wav 1
03D1: play_wav 2
03D1: play_wav 3
03D1: play_wav 4
03D1: play_wav 5
if
03D2: wav 1 ended
jf @RAIL2
040D: unload_wav 1
if
03D2: wav 2 ended
jf @RAIL2
040D: unload_wav 2
if
03D2: wav 3 ended
jf @RAIL2
040D: unload_wav 3
if
03D2: wav 4 ended
jf @RAIL2
040D: unload_wav 4
if
03D2: wav 5 ended
jf @RAIL2
040D: unload_wav 5
jump @RAIL2
Звук идет с какими-то перерывами, это хреново.
Vice City
Id Enum SFX[3] Range Notes
1 SOUND_PART_MISSION_COMPLETE 364-366 unlimited blip
3 SOUND_POLICE_CELL_DOOR_CLUNK 143 40.0 metal gate
5 SOUND_GARAGE_DOOR_CLUNK 102 80.0 garage door finished open/close
7 SOUND_RACE_START_3 364-366 unlimited blip
8 SOUND_RACE_START_2 364-366 unlimited blip
9 SOUND_RACE_START_1 364-366 unlimited blip
10 SOUND_RACE_START_GO 367-369 unlimited high pitch blip
12 SOUND_SHOOTING_RANGE_TARGET_HIT 162-164 50.0 bullet hit ground, random selection between 162 and 164
13 SOUND_AMMUNATION_BUY_WEAPON 361-363 unlimited successful select
14 SOUND_AMMUNATION_BUY_WEAPON_DENIED 361-363 unlimited unsuccessful select
16 SOUND_IMRAN_ARM_BOMB 178 unlimited "Demolition Man" and "Trojan Voodoo" arm bomb
18 SOUND_WILLIE_CARD_SWIPE 334 40.0 "No Escape?" card swipe
19 SOUND_MALE_AMBULANCE_OUCH intermittent male pain
20 SOUND_FEMALE_AMBULANCE_OUCH intermittent female pain
35 SOUND_SEAPLANE_LOW_FUEL 465 1000.0 "Dildo Dodo" Skimmer low fuel ping
52-54 162-164 50.0 bullet hit ground, random selection between 162 and 164
56 267 80.0 ringing phone
57 147 60.0 glass breaking
58 147 60.0 glass breaking
59 146 60.0 glass breaking
60 148-151 55.0 glass breaking, random selection between 148 and 151
61 327 60.0 boxes destroyed
62 328 60.0 boxes destroyed
63 136-140 60.0 metal sheet explosion, random selection between 136 and 140
64 33 60.0 tire hit ground
65 339 60.0 beach ball
66 156-157 20.0 gun shell drop, dependent on what collision the player is currently standing on
Vice City
Id Enum SFX Range Notes
0 SOUND_BANK_ALARM_LOOP 470 80.0 alarm
2 SOUND_POLICE_CELL_DOOR_SLIDING_LOOP 176 80.0 gate open/close
4 SOUND_GARAGE_DOOR_SLIDING_LOOP 176 80.0 gate open/close
6 SOUND_SNORING_LOOP 471 6.0 "No Escape?" snoring
11 SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP 331 40.0 Moving shooting range target
36 SOUND_NEW_BUILDING_BAR_1 472 80.0 Greasy Choppers "Alloy Wheels of Steel"
37 SOUND_NEW_BUILDING_BAR_2 473 80.0 Greasy Choppers "Messing with the Man"
38 SOUND_NEW_BUILDING_BAR_3 474 80.0 Greasy Choppers "Hog Tied"
39 SOUND_NEW_BUILDING_BAR_4 475 80.0 Greasy Choppers (unused)
40 SOUND_NEW_BUILDING_MALIBU_1 476 80.0 Malibu Club night, will not play if Malibu.mp3 is playing in the background
41 SOUND_NEW_BUILDING_MALIBU_2 477 80.0 Malibu Club day, same behavior as index 40
42 SOUND_NEW_BUILDING_MALIBU_3 478 80.0 Malibu Club evening, same behavior as index 40
43 SOUND_NEW_BUILDING_STRIP_1 479 80.0 Pole Position night, will not play if Strip.mp3 is playing in the background
44 SOUND_NEW_BUILDING_STRIP_2 480 80.0 Pole Position day, same behavior as index 43
45 SOUND_NEW_BUILDING_STRIP_3 481 80.0 Pole Position evening, same behavior as index 43
46 SOUND_NEW_BUILDING_CHURCH 482 80.0 South Washington Beach church
51 SOUND_NEW_WATERFALL 316 80.0 Fountain