void __stdcall LoadGameShutDown(char key)
{
_GameShutDown();
_GameInitialise();
ProtectBYTE(GameShutDownForRestartRestore,0x53);
ProtectBYTE(GameShutDownForRestartRestore+1,0x55);
ProtectBYTE(GameShutDownForRestartRestore+2,0x6A);
ProtectBYTE(GameShutDownForRestartRestore+3,0x00);
ProtectBYTE(GameShutDownForRestartRestore+4,0xE8);
_GameShutDownForRestart();
}